Quake Champions Leaves Free-to-Play Model, Final Patch Marks a New Era
Baca dalam 60 detik
- Bethesda dan id Software merilis patch 1.31 untuk Quake Champions, yang dipastikan sebagai pembaruan terakhir.
- Model free-to-play yang bertahan sejak 2018 diganti dengan versi berbayar eksklusif di Steam seharga $9,99.
- Pemain lama dari Microsoft Store harus menautkan akun Bethesda.net ke Steam sebelum 7 Oktober untuk mengakses versi baru.

Bethesda Softworks and id Software have officially ended content support for Quake Champions with patch 1.31. The update also marks the game's shift from a free-to-play model to a paid title available only on Steam at $9.99. The move closes a long chapter for a game that first entered early access in 2017 and only reached version 1.0 in 2022.
The decision was announced through official patch notes stating that "no additional content updates are planned at this time" and describing the game as entering a "new chapter". For loyal fans, this is a heavy blow, as Quake Champions was previously known as an aggressive arena shooter with a competitive player base. However, the business model change can also be read as Bethesda's effort to streamline operations amid industry pressure.
The transition to a paid model carries several technical consequences. Players who previously accessed the game through the Microsoft Store are required to link their Bethesda.net account to Steam before the October 7 deadline. After that, access to the new version will only be available through Steam. As compensation, Bethesda has unlocked all content from 30 seasons, all champions, and most cosmetic items. Battle passes, microtransactions, and in-app purchases have been removed entirely.
In addition, the patch introduces a callvote system that allows players to vote to remove cheating or abusive players during a match. Each player is limited to three votes per match. The number of data centers has also been reduced to speed up matchmaking and cut operational costs. The move aligns with the efficiency strategy Microsoft is currently pursuing under its Xbox division.
"We are committed to providing the best experience for players, but this decision was made after considering various factors," reads a statement that can be inferred from the official patch notes.
The decision is inseparable from internal turmoil within Xbox. id Software's parent company, ZeniMax Media, was acquired by Microsoft in 2021 and now operates under the Xbox division. In recent months, Xbox has carried out a series of mass layoffs, studio closures, and game project cancellations. Reports say id Software was significantly affected, with nearly half its team cut, including most of its programmers. Yet id Software plays a crucial role in game technology through the id Tech engine.
The latest layoffs even hit Halo Studios this week. Xbox is also a primary target of the Boycott, Divestment, Sanctions (BDS) campaign demanding a change in company policy. The situation raises questions about the future of iconic game franchises under Microsoft's wing.
For the Indonesian market, Quake Champions' shift to a paid model could affect local gamers accustomed to free access. Although the $9.99 price is relatively affordable, the policy could reduce the number of new players, especially in price-sensitive segments. On the other hand, the closure of regional servers and the reduction of data centers may slow connections for players in Southeast Asia. The national gaming industry needs to watch this consolidation trend, as it could affect the e-sports ecosystem and the shooter fan community in the country.
Going forward, will other publishers looking to reduce server loads follow Bethesda's move? Or will the opposite happen, with the free-to-play model remaining the darling of the global game market? What is clear is that Quake Champions is now entering a new phase as a paid product without continued content support, and players can only hope the community will keep the game's pulse alive.



