Logan Paul's 34-Hour Shiny Onix Hunt Ends in Failure
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- YouTuber kontroversial Logan Paul mengakhiri siaran langsung perburuan shiny Onix setelah 34 jam tanpa hasil, meski telah berjanji tidak akan berhenti sebelum menemukannya.
- Upaya tersebut menuai kritik karena Paul terlihat kelelahan, meminta istrinya bermain, dan bahkan tidur saat siaran berlangsung, memicu spekulasi bahwa ini hanya gimmick untuk mempromosikan platform kartu digital.
- Kegagalan ini menimbulkan pertanyaan tentang etika dan keberlanjutan konten tantangan ekstrem di platform streaming, serta dampaknya terhadap kredibilitas influencer di mata penggemar.

Logan Paul, a YouTuber known for various controversies, is once again in the spotlight after his ambitious live stream to catch a shiny Pokémon Onix ended in vain. After 34 hours on air, he gave up without success, leaving thousands of viewers disappointed.
The hunt for a shiny—an attempt to obtain a very rare alternative-colored Pokémon—is indeed no easy task. The odds of finding a shiny Onix are only 1 in 8,192, and although there are methods to increase the chances, the process can take days. Paul announced his target on September 18 and began the broadcast on September 19, promising not to stop until he succeeded.
However, the initial enthusiasm quickly faded. About eight hours after starting, Paul asked his wife, Nina Agdal, to take over the game. Two hours later, he returned, but exhaustion was already evident. "This is the dumbest thing I've ever done," he remarked during the stream. By the 17th hour, he was arguing with his colleagues about sleep plans and eventually left the broadcast for four hours. After returning, he handed control back to Agdal and finally ended the stream at the 34-hour mark.
During the broadcast, Paul also took the opportunity to promote the digital card platform RipIt, fueling speculation that the event was merely a commercial stunt. When a viewer questioned whether he was actually playing, Paul insisted, "I'm not watching other people do it. If I'm in this room, I'm the one pressing the buttons." However, his demeanor changed drastically as exhaustion peaked.
"This is crazy, bro. My fingers hurt," Paul complained during the stream.
This failure isn't just about the game. It reflects a growing trend of extreme challenge content on platforms like Twitch and YouTube, where influencers try to attract attention with exaggerated stunts. However, when enthusiasm wanes, the impact can damage credibility. Viewer comments like "wtf.. they gave up" and "Larp" indicate deep disappointment.
For Indonesia, this phenomenon mirrors how local content creators often get caught up in the race for sensation. With a large Pokémon fanbase, Indonesian viewers might feel similar disappointment when promises are not kept. It also highlights the importance of ethics in brand partnerships, to avoid appearing exploitative.
Moving forward, will Paul truly continue the hunt as he claimed? Or does this serve as a lesson that not all challenges are worth broadcasting? What's clear is that audiences are becoming increasingly critical of content that feels forced.



