Xbox Restructuring: Obsidian Folded Into Bethesda, Studio Creativity at Stake
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- Microsoft kembali memangkas 268 pengembang dan menggabungkan Obsidian Entertainment ke bawah naungan Bethesda dalam reorganisasi besar-besaran Xbox.
- Kepala Bethesda Game Studios Jill Braff menjamin identitas kreatif Obsidian tetap terjaga, namun memo internal mengungkap fokus baru pada model franchise yang mengorbankan eksperimen.
- Langkah ini menegaskan arah Xbox yang semakin konservatif, berpotensi mengurangi keragaman game orisinal dan berdampak pada industri kreatif global, termasuk pengembang di Indonesia.

Microsoft has once again shaken the gaming industry by announcing layoffs affecting 268 developers on 22 September, as part of a major reorganization that reshapes the structure of several studios under the Xbox umbrella. One of the most striking decisions is the folding of Obsidian Entertainment into Bethesda, which has sparked concern among fans about the future creativity of the studio known for Fallout: New Vegas and The Outer Worlds.
The move follows a larger wave of layoffs in early July, when Microsoft cut 1,600 employees and spun off several prominent studios such as Double Fine. This latest reorganization also moves the Halo franchise under Activision, marking a significant shift in the Xbox portfolio. According to an internal memo leaked to and obtained by IGN, Head of Bethesda Game Studios Jill Braff stressed that the changes are "primarily a reporting structure change" and that Obsidian will retain "the creative identity and the strengths that make it different."
Although Braff promised Obsidian will remain operationally independent, the memo implies the studio will be steered to support the "franchise-based model" Microsoft is reinforcing. Xbox CEO Asha Sharma previously said the company will focus on existing series, signaling that developing new intellectual property (IP) is no longer a priority. Obsidian, which over the past 15 years has released a range of original titles such as Pillars of Eternity, Tyranny, Pentiment, Grounded, and Avowed, now faces pressure to work more on sequels or continuations of established franchises.
"This structure supports the franchise-based model we have reinforced, while keeping studio and franchise accountability clear," Braff wrote in the memo.
The decision raises questions about the sustainability of innovation in the gaming industry. Obsidian has long been known as a studio willing to take creative risks, while Bethesda over the same period has mostly released remasters or sequels, with Starfield as its only non-sequel title. The merger is feared to reduce room for experimentation and entrench the dominance of commercially proven formulas.
For Indonesia, the Xbox restructuring could affect the local game development ecosystem. Many indie developers in the country are inspired by Obsidian's work and rely on the Xbox platform for global distribution. If Microsoft becomes more cautious about taking risks, opportunities for experimental titles from emerging markets could narrow. In addition, waves of layoffs at major technology companies often trigger a domino effect on the creative industry supply chain, including in Southeast Asia.
Going forward, Obsidian is expected to be more involved in the Fallout project currently in development, as mentioned in the memo. But can the studio still maintain its spirit of innovation in Bethesda's shadow? The answer will become clear from the direction of their game development over the next few years, and whether Microsoft truly values creativity or merely uses it as a tool to strengthen existing franchises.



