Rockstar Releases Rp6.4 Million Vice City Collection Without GTA 6 Game, Fans Must Pay Extra
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- Rockstar Games mengumumkan edisi kolektor GTA 6 bertajuk The Good Time State — Vice City Collection dengan harga US$399,99, namun tidak menyertakan salinan gim.
- Paket ini berisi merchandise bertema acara TV fiktif Macca the Gator, sementara gim dijual terpisah mulai US$79,99 untuk edisi standar.
- Langkah ini memicu diskusi tentang strategi monetisasi gim AAA dan potensi dampaknya terhadap pasar Indonesia yang sensitif harga.

Rockstar Games has officially announced a Grand Theft Auto 6 collector's package titled The Good Time State — Vice City Collection, priced at US$399.99 (around Rp6.4 million). The highlight: the package does not include a copy of the game at all, meaning fans who want to play GTA 6 must spend at least an additional US$79.99 for the standard edition. The decision immediately sparked debate in the global gaming community about the reasonable limits of monetization for AAA products.
The announcement was made by Rockstar via its X social media account on 24 September 2026. In its post, Rockstar described the collection as a "premium Grand Theft Auto 6 collector's set featuring everything you need for a good time, inspired by the hit Leonida TV show, Macca the Gator." In other words, the package targets collectors who want physical memorabilia, not players who want to jump straight into the game. The package itself includes various trinkets themed around the fictional show, plus an exclusive packaging box.
For players who only want to own the game, Rockstar offers two options: the Standard Edition at US$79.99 and the Ultimate Edition at US$99.99, which offers exclusive content. Interestingly, although the game will get a physical release, it will not take the form of a physical disc but a download code packaged in a box. This decision follows an industry trend that is increasingly abandoning physical media, yet on the other hand Rockstar continues to aggressively sell other physical products such as the official soundtrack and a special GTA 6 edition DualSense controller for PlayStation 5.
Rockstar's move is not without precedent. In recent years, major game publishers have become increasingly aggressive in offering collector's editions at sky-high prices, often without including the game itself. This strategy is seen as a way to extract revenue from a fanatical fan base amid swelling AAA game production costs. However, such practices have also drawn criticism for being seen as prioritizing monetization over value for consumers.
"This is a test of fan loyalty. Rockstar knows there is a segment willing to pay any price for exclusive merchandise, but they also risk being seen as greedy," said a game industry analyst who declined to be named.
In Indonesia, this decision could potentially trigger mixed reactions. The country's gaming market is dominated by price-sensitive players, many of whom rely on discounts or purchases from other regions. The US$399.99 price is equivalent to Rp6.4 million—an amount far exceeding the average monthly spending on digital entertainment. Nevertheless, the collector segment and hardcore GTA fans in major cities may still be interested, especially since GTA 6 has been long awaited. However, the absence of a physical disc could be a blow for collectors who value physical ownership.
In addition, this policy could affect public perception of Rockstar and Take-Two Interactive as a publisher. If it is seen as too exploitative, it could impact long-term sales, especially in regions with low purchasing power. On the other hand, merchandise and special edition sales are often a strong indicator of a fan base, which could be a positive signal for investors.
Going forward, it will be interesting to see whether Rockstar will adjust its regional strategy, for example with special pricing for developing markets, or stick to global pricing. Also, whether the community will respond with a boycott or instead snap up this collection as an investment item. What is clear is that the line between games and merchandise is increasingly blurred, and players around the world—including Indonesia—will be the judge of whether this move is smart or merely a way to drain wallets.



