Fragmentary Order: Nikita Buyanov Brings the Tarkov Formula to Space in 2251
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- Nikita Buyanov, arsitek di balik Escape from Tarkov, resmi memperkenalkan Fragmentary Order lewat cuplikan gameplay 14 menit.
- Game ini menempatkan pemain sebagai kendali jarak jauh atas clone bernama RepEnts di medan perang antarplanet pada tahun 2251.
- Uji alfa tertutup direncanakan akhir tahun ini melalui program berbayar Prime Batch, meski tanggal rilis penuh belum dipastikan.

Nikita Buyanov, the figure responsible for the harsh world of Escape from Tarkov, has finally pulled back the curtain on his new project. Titled Fragmentary Order, the game is not merely a repeat of the extraction formula already attached to his name, but a major leap into a science-fiction setting far from Earth. A 14-minute debut clip shows how the development team rebuilt the tense sensation of Tarkov on the interplanetary battlefields of 2251.
In the Fragmentary Order universe, warfare has become a commodity that can be subcontracted. Players do not control ordinary soldiers, but clones operated remotely—called RepEnts—deployed to vast conflict zones to carry out high-risk missions. Losing a unit does not mean the end of everything; death here is treated like an expense line on a company balance sheet. Still, that does not mean players can play carelessly, because every destroyed clone leaves behind tactical and economic consequences.
On the mechanics side, Fragmentary Order promises large-scale environments with dynamic weather conditions, vehicles, drones, and advanced technology systems. Players can join squads of up to four people, and solid coordination is key to surviving amid threats coming from multiple directions. The looting, inventory management, weapon customization, and firefights shown in the clip briefly recall the Tarkov experience, but with a strong futuristic flavor.
Buyanov does not hide his ambition. In an official statement, he stressed that Fragmentary Order is not a game finished in a single session, but a world players will inhabit for years. He hopes the project remains relevant a decade from now, just as Tarkov has proven its durability in the hardcore tactical shooter community. The statement also signals that a live-service model and ongoing development will be the backbone of the game.
"We are not building a match you play. We are building a world you live in, for years," Buyanov said in the official announcement.
Besides showing gameplay, Buyanov announced Prime Batch, a paid closed testing program that gives loyal players a chance to take part directly in the development process. The first wave of alpha testing is planned for the end of this year under a nondisclosure agreement, meaning participants are not allowed to leak any details to the public. So far, there is no confirmed date for the full launch of Fragmentary Order.
For the Indonesian game industry, Buyanov's move reinforces a rising trend: tactical shooters evolving into long-term platforms with layered business models. Local developers who have so far relied on short release cycles can read this signal as an encouragement to design game ecosystems that last longer, rather than merely chasing launches. On the other hand, the Indonesian esports community, which is looking for new genres beyond MOBA and battle royale, may find appeal in the more complex extraction format, though hardware and connection challenges remain a homework of their own.
With no release date yet, Fragmentary Order is still in the early stage of a long journey. The question now is: can Buyanov replicate the tension of Tarkov on the space battlefield, or will he get trapped in a scale of ambition that exceeds the team's capacity? The answer will begin to emerge when the closed alpha wave rolls out later this year.



